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Severe_Injuries
Severe_Injuries
Ultimate+
Hi there!

It's me, Severe_Injuries. Do you also keep on getting raided or even insided by your own faction members? Well, fear no more! After reading this Factions 101 guide, you'll be afloat for at least a while. Provided that is, you do not invite random people all over the place.

Table of Contents
  • Creating a Faction
  • Finding a good spot to set up base
  • Building base: Sky, ground-level, underground, nether, or in the end?
    • Skybasing
    • Ground-level basing
    • Underground basing
    • Nether basing
    • End basing
  • Actually building the base
  • Defending your base
  • Inviting members & forming alliances
    • Inviting people
    • Forming alliances
  • Staying afloat
    • Engaging with the community
    • Participating in the economy
Creating a Faction
Nothing is more refreshing than creating a new faction. Especially when the new season starts. For this very reason, you should start with /f create <factionname, no spaces>. Choose a nice, memorable name. Names like "PotatoArmy", "Tigerland", etc. Just do not fit. Good faction names are clear, with only a single word. The faction name doesn't have to include a word. As long as the name is unique. If your faction name HAS multiple words in it, use it's initials as the faction name instead.
Good faction names, are, for example, "Bolt", "Splash", and "Ch4os". Clear, concise, and they don't take up too much of the character limit within faction names either.

Finding a good spot to set up base
Now you might be asking, where do I make my base? Well, not near the warzone. Unless you're a really strong faction, do not build a base near the warzone. Do not build a base near the border either, and don't build bases in corners. Sure, the border will protect 2 sides of your base (corner) or 1 side of your base (not in a corner but against the border), but that really does not help you against strong factions.
A lot of players will look around near the border. It's best if you set up a base around 3K to 6K blocks away from spawn. You can use /wild to quickly exit spawn. You'll be teleported to an unclaimed area in the world.

Building base: Sky, ground-level, underground, nether, or in the end?
You now have three options to build a base. You can either build a skybase, a base on the ground, or underground. There are benefits for each of them, as well as flaws. Let's go over each of them.

Skybasing
Skybasing is by far the best way to make a base. It's off the floor, it's not particularly visible on ground level for people who are scouting for new bases to raid, and best of all, raiders will have to make their way into the sky in order to raid you! What's not to love about those bases? Sign me up already! Let's get going! -- Except... There are some flaws. Let me point them out for you.
  • You can't really escape your base if you have to. Unless there's water laying around for you to drop down into, you're gonna jump to your doom.
  • Once the raiders manage to successfully enter your base, it is toasted. Period.
  • Building a skybase is dangerous, unless you have Undead (or above) OR /fly.
  • Planning to go AFK? Your base mates may not leave the faction to kill you, but they CAN dig a hole under the block you're standing on and make you fall to your doom.
Ground-level basing
Ground-level basing is the absolute worst decision you can make in Factions. Get that idea out of your head already. I can only see flaws with this. Still not convinced just by me ranting? Fine! Here's a list as to why ground-level basing is the worst idea on the planet!
  • Raiders can just make cannons outside of your claims right away.
  • If you're planning to run? ...Just logout. The raiders will fuck you over.
  • Once the raiders manage to successfully enter your base, it is toasted. Period. But it gets worse!
  • Raiders can easily maneuver into your base, and the raiding process is quicker than sky basing or being underground.
Underground basing
Don't want to make a skybase, enter the End, or make a base on ground-level? Well, being underground is ideal. Especially if you're under the sea water. Not only will raiders have to destroy a ton of blocks in order to GET to your base, they will need to buy more resources, too. This essentially makes them waste their money on raiding your base, especially if you have nothing worthwhile stored in your base. The raiding process itself ALSO takes longer.
However, with every base, there are flaws.
  • Not under water? Well, you can easily be creeper-egged into. Even if you have water over your base.
  • It takes a really long time for you to dig out the perimeters of your base, unless you have an Undead [OP] (or [SILKTOUCH]) pickaxe. Higher tier pickaxes also work.
  • Setting up defensive mechanisms also take a long time to set up.
Nether basing
Nether basing, in my opinion, is one of the worst decisions you can ever make. Not only are blocks toward your base easily broken, you can't use water. So, happy burning when you're covering your chests in lava! There's nothing good I can mention about it, besides that people aren't compelled to look in the Nether, but it does happen, frequently.
  • Water can't be used.
  • Blocks towards your base are easily broken.
  • Lava replaces water in your defences. This may not always be practical.
End basing
I have to admit. Nothings' more fancy than making a base in the end. Not only are TNT cannons essentially useless (unless they're timed precisely), you don't have to set up certain defense mechanisms. Nobody really takes time to look for bases in the end either, because if that were the case, most of the players would be holding shift as they made bridge. The only people looking for bases in the end are people who have /fly.
Sadly, there are also flaws with this method of basing.
  • Don't have /fly? Good luck, this is going to take forever.
  • Start of the season? Even donators will have to make bridges in order to make their base, and then destroy their bridge all the way from the start to hide their base.
  • Going AFK? Just like with skybasing, your faction members can make you fall into the void.
Actually building the base
I told you which option is the best. Skybasing is by far the best option. It is up to you decide which method you choose. In this paragraph, I'll be telling you how to make a really nice base.
This paragraph is assuming that you are not in the Nether, but in the End or Overworld.

First off, find obsidian. Get a lot of it. I mean it. A - L - O - T. Whilst you're at it, grind it so hard that you'll have stacks upon stacks of obsidian if and when you need it. Too lazy to grind? Well, find someone to do it for you and buy it from /ah. Anything goes, as long as you obtain obsidian. Obsidian is the absolute best block to defend your base. Don't have enough cash to get obsidian? Fine. Just visit the end! (/warp end) and mine a lot of Endstone. Endstone is ---> NOT <--- a replacement for obsidian, but can serve as a temporary solution as it is also a relatively strong block.
Now, it's time you make base claims. Assuming you get your stuff first, you will already have gained some faction power because you gain this as you play the game. If you die, you lose 4 power. So make sure to avoid dying!
In order to find out where the border of a chunk is, just claim land. Put blocks at the corner of your claim (inside of the claim, not outside of it). Why do you have to do this? Because you will want to use 14x14 or 15x15 of your claim on the edges of your claims. This leaves a 1x1 edge of claims available for slabs and other defensive mechanisms. If you have more than 1 claim, that's even better as the few blocks (i.e 14x14 = 2x2 of edges unused) you leave unused can then be used for defensive mechanisms.
Within your actual base, you have to slap down a lot of chests to store your items in, especially if your faction is PvP-oriented. Below, you can read about defending your base. But for now, pour water over those chests to make it harder to raid your chests.
 
Severe_Injuries
Severe_Injuries
Ultimate+
Defending your base
Within your base, put chests down. A lot of them. Pour water over the chests, because TNT cannons and creepers cannot blow chests up underwater. However, creepers, when very specifically placed, CAN blow up chests underwater. Explosions originate from their feet, so if their feet is INSIDE the chest, the chest will blow up when the creeper explodes.
Now let's talk about the unused space of your chunks, the 2x2 or 1x1 edges of the claims I told you not to use. What do we do? What does "defensive mechanisms" mean? Well, simply put, you can mine a huge trench down on these edges. Because they are in claimed land, the slabs cannot be removed by any raiders. At most, they can drop down TNT by shooting it into the trench. If your trench is deep enough and the raiders have a TNT cannon way too high up, the TNT will explode before even hitting your slabs, thus leaving your slabs undamaged. But why slabs, you ask? Because the enemy can fire sand into your trench if there are no slabs. As the sand piles up, it will have created a spot for the TNT to land on, in order to make the TNT explode at a desired spot. This "desired" spot could be fatal for your faction base. When sand lands on slabs, the sand is destroyed, thus making it impossible for raiders to pile sand to fill up your trench.
Whilst you're at it, put water over the slabs, and make sure the water covers all sides of the slabs. raiders can attack you via the side of the trench to break the slabs, before continuing to pile sand on top of eachother to effectively fill up your trench. By doing this, you are effectively making the cost to raid a base far more expensive than the amount they'll gain out of a successful raid on you. You are also wasting their time, which makes it more likely that you will not be raided.

Inviting members & forming alliances
The best part, at least for me, about Factions, is that you can form teams and ally with other factions to become stronger and be safer, especially around spawn. Spawn is THE best place to fight players, within the sandbox that is an arena (/warp pvp). BUT! You have to be careful. Who do you invite to your faction? Who do you become allies with? I'll be explaining that in this paragraph.

Inviting people
Let's get started with inviting people. I can't stress it enough, DO NOT INVITE PEOPLE WHO RANDOMLY MESSAGE YOU, ASKING IF THEY CAN JOIN YOUR FACTION! They are most likely insiders, on alternate accounts. Do not even bother replying to them with "no", just ignore them. Check the rank of the account who is messaging you too. You can see their rank in their message to you, or by typing /balance (their name). Are they just the regular "Member" or "Hitman" rank? Do not even invite them! Don't! That is not to say that you shouldn't ever invite someone who messages you, look at the context. Sometimes, someone who you are allies with kicks out a faction member. If you have a good relationship with the kicked-out member, you should consider inviting that member to your faction when they approach you. But be careful. After this post, I can guarantee that faction leaders are gonna employ this as a "trick" to inside their allies.

Forming alliances
All I can say here is use your best judgement. Factions may ally you when you ask them if they want to become allies. But at any point in time, especially during combat, they can quickly change the faction status FROM "ally" TO "neutral" or "enemy". Allies can not hit eachother, so this is why factions may quickly change their "Faction relationship status" with you, so that they can kill you or another of your factions' members. Whilst not many factions do this, there are factions that do. Having trusty alliances allows you to dominate the PvP arena (/warp pvp) and feel safe.

Staying afloat
This paragraph of the tutorial is the last part, for me, for now. Once you're settled, you should consider engaging with the community. That is what Factions is all about. Not only just that, you should also start grinding. And hard. The server runs on an in-game economy, and getting money is really hard, especially for newer players and players who do not own a donator rank (Undead or above, anything below is terrible!). So this is how you should get started, both with participating in the community and gaining money.

Engaging with the community
Do you see how active chat is? Full of players trashtalking eachother, selling their items, or otherwise having a nice chat. Join the conversation, advertise what you're selling (more information in "Participating in the economy"), and maybe even look for a faction to join. It is hard to join a faction but it's worth it. You can also create your very own faction, as well. How you run it, is up for you to decide. You must be very trustworthy to be invited to an already existing faction, so all you're gonna get are new factions that have been recently created. Build up a reputation for yourself, because once your faction dies or you just want to disband it, you might want to join an already existing faction. Build up relationships with other factions and their members, so you have something to fall back to when you get kicked out of a faction or you decide to disband your faction.

Participating in the economy
This is the truly hard part. Factions expect you to be self-sufficient (well... maybe not the newer factions). So you'll need to make money on your own. Now how do you do that, you ask? Well, you get a standard kit when you first join the server (or do /kit member). Go to /warp shop, and sell every resource you have via the sign. Keep your armor and sword, and the tools too. You'll need them.
Now, go to /wild and find gold ore. They are most easily found in Mesa biomes. As soon as you spot a Mesa biome, do /sethome. You'll want to reap all the benefits! Now, go mine some gold ore. Preferably, an inventory full. Smelt it all, or try /smelt if you have the command. Then, craft the golden ingots into nuggets. Go to /warp shop, and sell the gold. Yay! You're getting rich. Repeat this over and over, as you'll want to get your hands on an Undead [OP] pickaxe (NOT Undead [SilkTouch]!!!!). Such a pickaxe costs anywhere near 300K to 600K of ingame balance to purchase in the /ah (auction house). And it'll be a really good investment, as it has Furnace I, Fortune X (10) Efficiency X (10), and other useful enchants. Furnace I automatically smelts all ores you mine for you. This pickaxe makes money making much quicker and easier, and all you have to do is craft your golden ingots into nuggets every time.
In order to be able to purchase the Undead [OP] pickaxe, you should message someone who has the Undead, Ultimate, or Ultimate+ rank on the server. They may not always have the pickaxe available for you, as they might need this pickaxe for themselves. This is the case, usually the first week after a Factions reset.
You can then use this money to purchase other goods, such as donator armor, which is significantly stronger than the regular member, hitman, assassin, lord, or mortal kit. Donator armor also costs around 100K to 600K of ingame balance to purchase, per piece/item.
A good tactic I use to make money is purchase donator gear when it is sold cheap, and then re-sell it for a really, really high price. In order to be able to sell your own things on the auction house, you need at least $2 of in-game balance, per item. But the investment is worth it. For example, if you sell a donator pickaxe for 300K, you'll earn $299998 (300000 minus 2).

Final words
I have decided to write this tutorial because why not? The old forums were purged, sadly. :'( Thank you for reading my tutorial, and good luck surviving in Factions. This is intentionally NOT a tutorial on how to raid, as I myself have no understanding on how to raid and this is mainly to help newer players.
 
MoonRelate4201
MoonRelate4201
Ultimate+
First you copy and pasted that shit. Second you're perm banned from the server for being a pedo and a catfish.
 

Reaper6019

Member
Reaper6019
Reaper6019
Defending your base
Within your base, put chests down. A lot of them. Pour water over the chests, because TNT cannons and creepers cannot blow chests up underwater. However, creepers, when very specifically placed, CAN blow up chests underwater. Explosions originate from their feet, so if their feet is INSIDE the chest, the chest will blow up when the creeper explodes.
Now let's talk about the unused space of your chunks, the 2x2 or 1x1 edges of the claims I told you not to use. What do we do? What does "defensive mechanisms" mean? Well, simply put, you can mine a huge trench down on these edges. Because they are in claimed land, the slabs cannot be removed by any raiders. At most, they can drop down TNT by shooting it into the trench. If your trench is deep enough and the raiders have a TNT cannon way too high up, the TNT will explode before even hitting your slabs, thus leaving your slabs undamaged. But why slabs, you ask? Because the enemy can fire sand into your trench if there are no slabs. As the sand piles up, it will have created a spot for the TNT to land on, in order to make the TNT explode at a desired spot. This "desired" spot could be fatal for your faction base. When sand lands on slabs, the sand is destroyed, thus making it impossible for raiders to pile sand to fill up your trench.
Whilst you're at it, put water over the slabs, and make sure the water covers all sides of the slabs. raiders can attack you via the side of the trench to break the slabs, before continuing to pile sand on top of eachother to effectively fill up your trench. By doing this, you are effectively making the cost to raid a base far more expensive than the amount they'll gain out of a successful raid on you. You are also wasting their time, which makes it more likely that you will not be raided.

Inviting members & forming alliances
The best part, at least for me, about Factions, is that you can form teams and ally with other factions to become stronger and be safer, especially around spawn. Spawn is THE best place to fight players, within the sandbox that is an arena (/warp pvp). BUT! You have to be careful. Who do you invite to your faction? Who do you become allies with? I'll be explaining that in this paragraph.

Inviting people
Let's get started with inviting people. I can't stress it enough, DO NOT INVITE PEOPLE WHO RANDOMLY MESSAGE YOU, ASKING IF THEY CAN JOIN YOUR FACTION! They are most likely insiders, on alternate accounts. Do not even bother replying to them with "no", just ignore them. Check the rank of the account who is messaging you too. You can see their rank in their message to you, or by typing /balance (their name). Are they just the regular "Member" or "Hitman" rank? Do not even invite them! Don't! That is not to say that you shouldn't ever invite someone who messages you, look at the context. Sometimes, someone who you are allies with kicks out a faction member. If you have a good relationship with the kicked-out member, you should consider inviting that member to your faction when they approach you. But be careful. After this post, I can guarantee that faction leaders are gonna employ this as a "trick" to inside their allies.

Forming alliances
All I can say here is use your best judgement. Factions may ally you when you ask them if they want to become allies. But at any point in time, especially during combat, they can quickly change the faction status FROM "ally" TO "neutral" or "enemy". Allies can not hit eachother, so this is why factions may quickly change their "Faction relationship status" with you, so that they can kill you or another of your factions' members. Whilst not many factions do this, there are factions that do. Having trusty alliances allows you to dominate the PvP arena (/warp pvp) and feel safe.

Staying afloat
This paragraph of the tutorial is the last part, for me, for now. Once you're settled, you should consider engaging with the community. That is what Factions is all about. Not only just that, you should also start grinding. And hard. The server runs on an in-game economy, and getting money is really hard, especially for newer players and players who do not own a donator rank (Undead or above, anything below is terrible!). So this is how you should get started, both with participating in the community and gaining money.

Engaging with the community
Do you see how active chat is? Full of players trashtalking eachother, selling their items, or otherwise having a nice chat. Join the conversation, advertise what you're selling (more information in "Participating in the economy"), and maybe even look for a faction to join. It is hard to join a faction but it's worth it. You can also create your very own faction, as well. How you run it, is up for you to decide. You must be very trustworthy to be invited to an already existing faction, so all you're gonna get are new factions that have been recently created. Build up a reputation for yourself, because once your faction dies or you just want to disband it, you might want to join an already existing faction. Build up relationships with other factions and their members, so you have something to fall back to when you get kicked out of a faction or you decide to disband your faction.

Participating in the economy
This is the truly hard part. Factions expect you to be self-sufficient (well... maybe not the newer factions). So you'll need to make money on your own. Now how do you do that, you ask? Well, you get a standard kit when you first join the server (or do /kit member). Go to /warp shop, and sell every resource you have via the sign. Keep your armor and sword, and the tools too. You'll need them.
Now, go to /wild and find gold ore. They are most easily found in Mesa biomes. As soon as you spot a Mesa biome, do /sethome. You'll want to reap all the benefits! Now, go mine some gold ore. Preferably, an inventory full. Smelt it all, or try /smelt if you have the command. Then, craft the golden ingots into nuggets. Go to /warp shop, and sell the gold. Yay! You're getting rich. Repeat this over and over, as you'll want to get your hands on an Undead [OP] pickaxe (NOT Undead [SilkTouch]!!!!). Such a pickaxe costs anywhere near 300K to 600K of ingame balance to purchase in the /ah (auction house). And it'll be a really good investment, as it has Furnace I, Fortune X (10) Efficiency X (10), and other useful enchants. Furnace I automatically smelts all ores you mine for you. This pickaxe makes money making much quicker and easier, and all you have to do is craft your golden ingots into nuggets every time.
In order to be able to purchase the Undead [OP] pickaxe, you should message someone who has the Undead, Ultimate, or Ultimate+ rank on the server. They may not always have the pickaxe available for you, as they might need this pickaxe for themselves. This is the case, usually the first week after a Factions reset.
You can then use this money to purchase other goods, such as donator armor, which is significantly stronger than the regular member, hitman, assassin, lord, or mortal kit. Donator armor also costs around 100K to 600K of ingame balance to purchase, per piece/item.
A good tactic I use to make money is purchase donator gear when it is sold cheap, and then re-sell it for a really, really high price. In order to be able to sell your own things on the auction house, you need at least $2 of in-game balance, per item. But the investment is worth it. For example, if you sell a donator pickaxe for 300K, you'll earn $299998 (300000 minus 2).

Final words
I have decided to write this tutorial because why not? The old forums were purged, sadly. :'( Thank you for reading my tutorial, and good luck surviving in Factions. This is intentionally NOT a tutorial on how to raid, as I myself have no understanding on how to raid and this is mainly to help newer players.
How do I mark someone enemy bc he attack me so that we can have enemy relation.
 
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